ANKH 64 ROOMS: AN ADVENTURE IN THE METAREAL WORLD file & docs, compliments of Kilroy member: N.A.P.O. (P) 1985 KEYS TO USE: ____________________________________ ÅÓà ± ² ³ ´ 5 6 7 8 9 0 TAB Q W Å R Ô Y U É O P ÃÔÒÌ A Ó Ä Æ G H Ê Ë Ì SHIFT Z X C Ö B N M [ ] ÓÐÁÃÅßÂÁÒ ____________________________________ To Move Other To Stop Other I - Up space bar J - Left K - Down To Fire L - Right E - Up S - Left To touch or D - Down Take Object F - Right CTRL-E - Up CTRL-S - Left To Rest CTRL-D - Down press ESC CTRL-F - Right To Set Object Down press number key 1,2,3, or 4 ____________________________________ Press "V" to control volume. You may guide your Other through the MetaReal World with a joystick (controller port:1). Press "T" to toggle between fire and touch. Amen-Ra leaves the driving to you. Choose. The path to enlightenment takes many directions. Discoveries be made by simply experimenting with various possibilities. The MetaReal World lies with the East Wind. * Take control of your Other. * Open the first door to begin the journey. * The object is to solve puzzles, open doors and travel through all 64 rooms. The puzzles may be solved by a combination of logic, destruction, and the scientific method. Watch your Karma! Karma is the white line to the right of the Ankh field. Your Other loses Karma by rubbing walls or objects. Your Other gains Karma by entering new rooms and touching or shooting objects. The rooms are divided into like-behavior. Be aware of the background. Listen to sounds! When your Other touches or shoots an object, and you hear a sound, you have triggered an action in another room. You may pick upas many as four objects, storing them in the boxes at the top right-hand corner of the game screen. These may come in handy later in other rooms. To set an object down, press the appropriate number key. Any object picked up will be set down in the same direction and at the same distance. Many objects can be caried to any room. X..........Objects to shoot (bad) TRIANGLE...Objects to get (good) BOX........Objects to use (functional) Score = Rooms + Objects + Bonus The triangles are a key to solving the final mystery. Amen-Ra leaves you with one clue: Sound on pitch creates ideas and emotions.