-ATARIWRITER REFERENCE GUIDE- BLOCK TEXT RIGHT: To block a line of text flush with the right margin of the printed page press CTRL C twice in succession before typing the line, and RETURN at the end of the line. When editing, in sert two CTRL C's at the beginning of each line to be blocked right, and be sure that each line ends with a RETURN. Always be sure also, that no line of text to be blocked right exceeds your overall page margins. CAPITALIZATION: Set Upper & Lower Case Characters. Cassette Management: If you use a cassette program recorder to store your AtariWriter text files keep the following recommendations in mind; 1.) It's recommended that your use tapes designed for data storage; in any case, avoid using low quality audio tapes. 2.) What size cassette tapes you'll need to store your files depends on how much RAM your computer is equipped with. Use 20-minute tapes (10 minutes per side) if you have 16K of RAM, 60-minute tapes (30- minutes per side) if you have 48K of RAM. 3.) It is also recommend the your store only one file on each side of a cassette. Despite the tape counter system on your program recorder, it can be difficult to isolate a specific file in a series of files recorded on one side of a cassette. CENTER TEXT: To center a line of text, press CTRL C before typing the line, and RETURN at the end of the line. When editing, insert a CTRL C at the beginning of each line to be centered, and be sure that each line ends with a RETURN. Always be sure sure, also, that no line of text exceeds the overall text margins. CHAINING PRINT FILES: Provided you have a disk drive, you can use this feature of AtariWriter to tie together any number of files, in any order you wish, to be printed as if they were one file. This is especially usefull when you want to print a long document that you have written and saved in segments with distinctive filenames, or extenders. Here's how to chain two files named REPORT.001 and REPORT.002, for example. While writing or editing REPORT.001 position the cursor at the end of the file and press CTRL V. Then, in upper case, type D:REPORT.002 (include the number of te disk drive if necessary after the D) and press RETURN. You must type in the filename of the file to be chained in UPPERCASE. While printing thesechained files, AtariWriter would display the message CHAINING:REPORT.002 as it finished with REPORT.001 and proceed to find and format REPORT.002 prior to printing it. Each file in a chain will be formatted according to the formatting commands and values within it. So if you want consistent overall formatting throughout a chain of files, be sure that the values in the Print Formatting Block are the same in every file. A header or footer entered in the first file in the chain will be carried through subsequent files-unless of course, you modify it-and a page numbering command entered in the first file will give you consecutively numbered pages throughout the chain. COMPATABILITY WITH OTHER WORD PROCESSING PROGRAMS: You can convert files that you've written with other word processing programs int AtariWriter files. Here, for example, is the procedure for converting a file written with the ATARI Word Processor: 1.) Select Create File from the AtariWriter menu. 2.) Merge the ATARI Word PRocessor document you want to convert into your computer's memory-see Merging Text. Since the ATARI Word Processor assigns each page a separate filename and extender, you'll have to merge the document one page at a time. 3.) To make the file compatible with AtariWriter delete all control characters that AtariWriter does not recognize-CTRL Js, for example, which appear on your screen in inverse as inverse video Js. Also delete all RETURNs except those at the end of a paragraph (or where you want a blank line), and all extra spaces created by the ATARI Word Processor when it formatted the file. 4.) Revise or insert all necessary AtariWriter formatting commands to shape the file as you want it. 5.) Print or print preview the file to be sure that you've fully converted it, then save it as you wish. Follow the same general procedure to convert files you've written with other word processing programs. The important point is that you must delete all control characters and formatting commands or statements the AtariWriter does not recognize and substitute the equivalent AtariWriter commands and values. CONDENSED PRINT: See Print Styles (fonts). CREATE A FILE: Select this from the AtariWriter menu to begin writing a new text file. While in the Create File mode, you can write, edit, re-write, and enter or change the formatting commands. Each time you select Create File, AtariWriter refreshes the default values for formatting in the Print Formatting Block at the top of your screen. DEFAULT VALUES: Each time you select Create File, AtariWriter refreashes the default values in the Print Formatting Block at the top of your screen. AtariWriter will format your entire file according to these values unless you change them, or modify them by entering the appropriate formatting commands and values within the body of the file. Here are the default values: B12 Bottom Margin, 12 half line (1 inch). D4 Paragraph spacing, 4 blank half-lines (triple spacing). G1 Print style, 10 characters per inch. I5 Paragraph indentation, 5 spaces for left margin. J0 Justified right margins, OFF. L10 Left margin, 10 spaces from the left edge of the paper. R70 Right margin, 70 spaces from the left edge of the paper. S2 Line spacing, 2 half-lines (single spacing). T12 Top margin, 12 half-lines (1 inch). Y132 Page length, 132 half lines (11 inches). AtariWriter also defaults to a starting page number of 1 when you a page numbering, print preview, or priint file command- unless of course you enter a different starting number. DELETE FILE: This selection from the AtariWriter menu is for disk drive owners only. If you have a program recorder, you must manually erase any file that you want to delete from a cassette tape- see your program recorder guide for instructions. To delete a file from diskette, select Delete File from the AtariWriter Menu. Then enter D: (specific the number of the disk drive you're working with if you have more than one disk drive, after the D) and the filename and extender of the file you want to delete- for example D:FILENAME.EXT- and press RETURN. As a precaution, AtariWriter asks, FILE DELETE- ARE YOU SURE, Y/N? Type Y and press RETURN to erase the file. You can not delete a locked file from diskette (see Locking files)-if you try to do so, AtariWriter will give you the message FILE LOCKED. DELETE TEXT: See your Quick Reference Card for the keystrokes used to delete text. You can delete a character, a line, or a portion of a line at a time; all text from the position of the cursor to the end of your text file; or a defined block of text. In case you change your mind about a deletion or delete something by accident you can press START INSERT to restore the last character, line, or block of text (up to about 30 screen lines) that you've deleted; the restored material is inserted at the position of the cursor. DISKETTE MANAGEMENT: If your ATARI Home Computer system includes a disk drive, keep in mind the following requirements and recommendations for using your disk drive with AtariWriter. Each time you load the AtariWriter Program into your computer, you must also load DOS (Disk Operating System) 2.0S files at the same time. These files enable your computer to work with your disk drive in handling your AtariWriter text files. You can load the required DOS from your Atari 810 Master Diskette II, or from a printer driver diskette. Before you can store your AtariWriter text files on a data diskette, the diskette must be formatted-that is, organized into sectors so that your disk drive can keep track of where information is on it. You can format blank diskettes with your Atari 810 Master Diskette II; use the I option on the DOS menu. Or you can use the Format Disk selection from the AtariWriter menu to format a blank diskette while in the middle of a work session with AtariWriter. A recommended alternative, however, is that you use your Master Diskette II first to format, then to copy DOS files onto every diskette you plan to use with AtariWriter. This way, you can simply use the data diakette you wnat to work with each time you load AtariWriter into your computer. To format a blank diskette use the I option on the DOS Menu. To copy the DOS files onto a formatted diskette use the H option. To lock or unlock an AtariWriter text file that you store on diskette you must use your ATARI 810 Master Diskette II-after or before a work session with AtariWriter (see locking files). For your own peace of mind always make a backup copy of any diskette you store AtariWriter files on-just so you'll have a duplicate in the event that something happens to your original. Use the J option on the DOS menu to duplicate a disette. For more information on using DOS, see An Introduction to the Disk Operating System II Reference Manual. DOUBLE-COLUMN PRINTING: With an ATARI 825 and some other 80 column printers, you can format a text file for double column printing (check the owner's guide that came with your printer to see if it has this capability). To do so, you must enter formatting commands and values for the margins of the second right-hand column. You can do this either at the beginning of your fiel-to print the whole file in doulble columns-or at that point in the file where you want two-column print to begin. To set the left margin for the second coulmn, press the CTRL M, then type the number of the setting you want. Then press CTRL N and type the number of the setting you want for the right margin of the column. You may also have to adjust your settings for L and R, which control the margins for the first (left hand) column of print in double-column printing. Alway be sure that your first column right margin and second column left margin do not overlap. When you print preview a file that you've formatted for double-column printing, the two columns appear one above the other rather than side by side. DUPLICATING TEXT: To duplicate a portion of text from one part of a text file, first position the cursor at the beginningof what you want to duplicate and press CTRL X. Next position the cursor at the end of what you want to duplicate and press CTRL X again. Finally, position the cursor where you want the text to be duplicated and press OPTION D. You may duplicate a marked off block as many times as you like. If you want to duplicate it more than once, however, be careful no to delete anything until you've completed your duplication procedures. A block of text that you duplicate is stored in the fai-safe text buffer of you r computer, where it will be replaced by and character or words you delete. Also keep in mind that the capacity of your failsafe text buffer is about 30 screen lines of text. So if you want to duplicate a block of more than 30 lines, do it in segments. EDIT FILE: Select this option from the AtariWriter menu when you want to revise or reformat a text file already in your computer's memory. ELONGATED PRINT: See Print styles (fonts). ERROR MESSAGES: When AtariWriter finds a mistake in an entry or command that you've given, or detects a problem in your computer system, it displays the appropriate error message in the Message Window at the bottom of your TV screen. Many of this error messages are accompanied by a prompt that tells you what to do. Here's an alphabetical listing of the error messages you may encounter, what they mean, and what to do if they appear on your screen CAN'T DELETE FROM CASSETTE: You've selected the Delete File option from the menu and asked AtariWriter to delete a file stored on cassette tape-a funtion that it can't perform. To delete a file stored on cassette, you have to erase it manually-see your program recorder owner's guide for instructions. In case you've mistakenly typed C for D, AtariWriter prompts you to re-enter the DELETE DEVICE:FILENAME. CHAIN: FILE ERROR: AtariWriter has encountered a problem in carrying out a chain file command. Make sure that you've entered the name of the file to be chained accurately and in upper case (see Chaining Print Files) and that the diskette containing the file to be chained is in your disk drive. Also be sure that your disk drive is properly connected to your computer. DEVICE NOT AVAILABLE, TRY AGAIN: You may have made a typo when identifying a SAVE, LOAD, or DELETE DEVICE, or the device in question may not be turned on; or you're trying to save a file to an unformated diskette. Check your equipment and try re-entering your response to the accompanying prompt. This message will also appear if you turn on your disk drive after starting a session with AtariWriter and then try to save a file to diskette. To use your disk drive with AtariWriter, you must turn on your disk drive and insert a diskette with DOS files on it before loading AtariWriter into your computer (see Getting started, and Diskette Management). DISK FULL, LOAD NEW DISK, RE-ENTER: While saving a text file to diskette, AtariWriter has found that the disk is full and won't accommodate any more of the file. Insert another formatted diskette in your disk drive and re-enter the SAVE DEVICE:FILENAME. (If neccessary, you can first have AtariWriter format a diskette-see Format Disk.) Your entire file will be saved to the new diskette. DISK #X NOT AVAILABLE, TRY AGAIN: You've specified a disk drive that is not accessible (it may simply not be turned on). check your equipment and re-enter the SAVE, LOAD, or DELETE DEVICE:FILNAME. FILE XXXXXXXX.XXX NOT FOUNDº AtariWriter is unable to find the text file that you've asked it to load into your computer's memory. You may simply have made a typo when entering the filename. If your loading from a disk drive, make sure that you have the right diskette in the drive. Also check your Index of Disk Files to be sure that you've correctly entered the filename you want. Then select Load File from the AtariWriter Menu and try again. INVALID FILENAME: You've entered a filename that AtariWriter can not use to identify a file; see Filenames for more information. I/O ERROR: AtariWriter has encountered a problem in the equipment involved in the operation underway-saving, loading, printting, or deleting a file, or formatting a diskette.. It may be that part of your system is not plugged in, or that one of the connectors among the parts of the system has pulled loose. You may have a flawed sector on a diskette or a faulty cassette tape. Check your system carefully; if necessary take any suspect ATARI equipment to the nearest ATARI Factory Authorized Service Center for repair. FILENAMES: Filenames may be up to eight characters in length, optionally followed by a period and a three character extender-for example REFGUIDE.001. You must give every file a filename in order to save it to diskette. If you're saving files to cassette tapes with a program recorder, you don't have to give them filenames. The letters A through Z and the number 0 through 9 are the only characters that can be used in AtariWriter filenames® The first character of a filename must always be a letter. FONTS: See Print Styles. FOOTERS: See Headers, footers, and page numbering. FORMAT DISK: In order to store your AtariWriter text files, diskettes must be formatted to DOS 2.0S. While it's always a good idea to keep an extra formatted diskette on hand (See Diskette management), you can use the Format Disk selection from the AtariWriter menu to format a diskktte during a work session with AtariWriter. Simply insert the diskette you want to format in your disk drive-in drive 1, if you have more than one drive-and select Format Disk from the menu. Because formatting erases any data that may already be on a diskette. AtariWriter asks, FORMAT DISK-ARE YOU SURE, Y/N? Type Y and press RETURN to format the diskette. FORMATTING TEXT FILES: How AtariWriter formats your text files is controlled by a variety of formatting command and values entered either in the Print Fomatting Block at the top of each file or within the body of the file. Each time you select Create File from the AtariWriter menu, the program's default values for formatting are refreshed in the Print Formatting Block, but you can change then or add to them as you wish. You can edit formatting commands and values-delete or modify them-just as you can text. See Default Values for the formatting commands you can use. When inserting formatting commands and values within a file keep in min that such a command (other than a print style command) will affect the entire screen line on which it is entered. You can examine a formatted text file on your screen prior to printing by using print preview. FORM PRINTING: You can leave blanks in a text file that you want to use as a form, and then fill them in-with names and addresses, account numbers, and the like-each time you print the file. Where ever you want to leave a blank, press OPTION INSERT. An inverse video ESCAPE CHARACTER appears at that point on your sceen. Enater a separate blank command for each entry that you'll be filling in later. When AtariWriter prints the file, it stops when it encounters each such command and prompts you to MAKE ENTRY, PRESS RETURN. Type what you want to fill in the blank-up to 35 characters per blank-and press RETURN. When you complete each entry, AtariWriter continues printing the file. Especially when your leaving a number of blanks in a file, it's a good idea to jot down a list of them, because you won't be able to see the file on your TV screen when your're prompted to make your entries during printing. FREE MEMORY: How much text you can enter into your computer while working with AtariWriter depends on free memory, which in turn, depends on how much RAM (Random Access Memory) it's equipped with. While your creating or editing a text file, it's a good idea from time to time to check how much free memory you have left. To do this, press OPTION F. AtariwWriter displays the answer, expressed in bytes, in the message window at the bottom of your screen. One byte equals roughly one typed character, and you can figure on about 1500 bytes for each standard double-spaced page. When your typing a long text file, keep in mind that print preview requires a certain amount of your computer's free memory to display a formatted page; so be sure to leave yourself an adequate margin of memory--about 1500 bytes for previewing standard double spaced pages, and 3000 bytes for previewing single spaced pages--if you plan to preview your file. In any case, it's a good idea to leave yourself a margin of free memory with every file you write just so you'll have some memory to work with if you want to edit (or add to) a file later on. When your computer's memory will accept only a one more screen full of text, AtariWriter alerts you by displaying 512 BYTES OF FREE MEMORY REMAIN. When this happens, save the file and begin a new file to continue the document your working on. If your system includes an ATARI 850 Interface Module, here's a tip: If turned on at the time you load a program, an interface module takes up about 1700 bytes of RAM. To reclaim those bytes of memory for your AtariWriter text files, turn your module off before loading AtariWriter into your computer. Then turn on your interface module, as necessary, when you want to use your printer. HEADERS, FOOTERS, and PAGE NUMBERING: For headers or footers of one or two lines on every page of your printed text file, enter the appropriate commands and text at the beginning of the file, on the screen lines or on the lines just below the formatting commands and values displayed on the first line. To begin headers or footers elsewhere than on the first page, or to change text of your headers or footers, you can also enter the required commands and text within the file. In this case, however, each header or footer command and line of text (preceded if you like by elongated print and center text or block text right commands) must be the only material entered on a screen line. In either case, be sure that no line of header or footer text exceeds your overall page margins. To specify a header, press CTRL H, then type the text of the header and press RETURN. For a two-line header, enter CTRL H, then the text and a return for each separte line. To specify a footer, press CTRL F, then type the text of the footer and press RETURN. For a two-line footer enter CTRL F and a RETURN for each separate line. For consecutively numbered printed pages, enter a @ symbol (SHIFT 8) at that point in your header or footer text where you want page numbers to appear (for page numbers only, use the @ symbol as the entire text of your header or footer). AtariWriter will number the page where you enter your page numbering command as 1, and subsequent pages in order, unless you specify a different starting page number. To do this, press CTRL Q after the RETURN that concludes your header or footer text, then type in the number of the starting page number you wnat (from 1 through 9999-after page number 9999, AtariWriter will halt printing; you must then specify a new starting page number). Headers and footers appear on full line below or above the top or bottom of your printed page. By default, AtariWriter prints headers, footers, and page numbers in the print style you've formatted for the entire text file, and aligns them to the left margin. If you wnat them in elongated print, and centered or blocked right, enter the appropriate commands just before your header or footer commands. INDEX OF DISK FILES: This feature of the AtariWriter only if you're using a disk drive. When you select it from the menu, AtariWriter alphabetically lists all the files on the disk currently in your disk drive (in drive 1 only, if you have more than one disk drive)- including DOS files, if you've copied them onto the diskette; any file that you've locked is noted with an asterisk (see Locking Files). If you have more than 21 files on your diskette, AtariWriter scrolls the directory of files upward on your screen to show every listing. To halt this scrolling, press the space bar on your keyboard; press it again to restart the scrolling. For a printed copy of your index, type Y and press RETURN in response to the question PRINT DIRECTORY, Y/N? Type N and press RETURN to go back to the AtariWriter menu. INSERTING TEXT: To insert text, simply position the cursor where you want and begin typing. AtariWriter pushes the text to the right of and below your insertion as far as necessary to accomodate the new text. Use the same procedure to enter formatting commands within a text file that you've already written. JUSTIFIED RIGHT MARGINS: The justified right margin command works like a simple OFF/ON switch. The default value of 0, displayed next to the inverse video J in the Print Formatting Block, gives you the non-justified (ragged) right margins. For justified right margins, change this value to 1. You can change from one to the other within a file by entering CTRL J and the appropriate value. LINE SPACING: AtariWriter measures line spacing in half lines. The default value for line spacing is single spacing, represented by the 2 next to the inverse video S in the Print Formatting Block. For double spacing, change this value to 4. To vary the line spacing within a text file, press CTRL S and type in the appropriate value wherever you want the spacing to change. When you use RETURNs to create blank lines in a text file, keep in mind that AtariWriter inserts blank lines according to the value of S for such a RETURN. To load a text file from a disk drive or a prgram recorder, select Load File from the AtariWriter menu. How you should proceed when AtariWriter prompts you to enter LOAD DEVICE:FILENAME depends on whether you're working with a cassette program recorder or a disk drive. With a cassette program recorder, rewind your tape, if necessary, and then advance it to the beginning of the file you want to load. Type C: and press RETURN on your computer keyboard. With a disk drive, type D: and the complete filename and extender of the file that you wnat to load (if your loading from a disk drive other than drive 1, specify the drive number immediately after the D). Then press RETURN. If while loading, AtariWriter finds that your computer's memory is close to overflowing, MEMORY FULL, INCOMPLETE LOAD appears in your message window. However, that part of the file that remains that's been loaded remains in memory. LOCKING FILES: To lock a text file that you've saved to diskette, follow the procedures described in your Disk Operating System II Referance Manual. Since you can not go directly to DOS while working with AtariWriter, you can lock a saved file only after finishing a work session with AtariWriter. If you load a locked text file, revise it with AtariWriter, and then attempt to save it again under the same filename, AtariWriter asks REPLACE EXSISTING FILE, Y/N? if you type Y and press RETURN, AtariWriter gives you the message FILE LOCKED. At this point, you must give the revised file a different filename and save it separately from the original file. MARGINS: AtariWriter measures a page from top to bottom in half lines, and from left to right in character spaces. The default values for page margins are represented in the Print Formatting Block as follows: T12 B12 L10 R70 Top Bottom Left Right To change any of these margins for the entire text file, simply delete the value shown and and type in your own. You can also change margins within a file; just press CTRL and the appropriate letter, then type in the value you want, you may have to experiment a bit, adjusting the paper in your printer, to get the correct top margins in your printed pages. With the default value of 12 for T, your top margins should be one inch. For a continuous printout of a file, without page breaks, set your top and bottom margins at 0 and delete any headers or footers from the file. MERGING TEXT: If you have either a program recorder or a disk drive, you can merge a text file stored on cassette tape or diskette with the file currently in memory. Keep in mind, though, that when merging files you run the risk of overflowing the computers' free memory. To merge two files, first position the cursor where you want the merged text to appear in the file currently in your computers' memory. Then press OPTION L. How you should proceed when AtariWriter prompts you to enter the LOAD DEVICE:FILENAME depends on whether you have a cassette program recorder, or disk drive. With a program recorder, rewind your cassette tape to the beginning, then advance it to the file that you want to merge. Next, type C: and press RETURN on your keyboard. When your computer beeps, press PLAY on your program recorder and RETURN on your keyboard. With a disk drive type D: (and the drive number, if neccessary, after the D) and the filename and extender that you want to merge. Then press RETURN. If while merging one file with another AtariWriter finds that your computer's free memory is close to overflowing, 10 BYTES OF FREE MEMORY REMAIN appears in your Message Window. At this point the merging is halted. MOVING TEXT: To move a block of text from one place to another in a text file, position the cursor at the beginning of the passage you want to move and press CTRL X. Then move the cursor to the end of the passage and press CTRL X again. Next, move the cursor to the point where you want to reposition the text, and press OPTION M. Remember that you can move about 30 screen lines of text 9the capacity of your failsafe text buffer) at a time. If you want to move a larger block of text, do it in segments. PAGE EJECT: Use this command when you want AtariWriter to halt printing at a given point in a text file and space to the top of the next page before printing is resumed--for example, in a multi-section document where you want each section to begin on a fresh page. To enter this command, position the cursor where you want a page eject to take place and press CTRL E. PAGE LENGTH: When formatting and printing a text file, AtariWriter uses this formatting command--represented by the inverse video Y in the print formatting block--to determine where the next printed page should begin. Keep your page length set at 132 (half lines) for 8-1/2 by 11 inch paper, or set it to 168 for 8-1/2 by 14 inch (legal size) paper. For continuous print out of a text file, without page breaks, set your top and bottom margins at 0 and delete and headers or footers from that file. PAGE NUMBERING: See Headers, footers, and page numbering. PAGE WAIT: Use this command when you want to print a text file on separte sheets of paper--for example, on bond, letterhead, or your personal sationary. Enter CTRL W in the Print Formatting Block at the top of your file for a page wait on every page of the file. AtariWriter will stop printing at the bottom of each page; after inserting a fresh sheet of paper in your printer, press RETURN to start printing the next page. PARAGRAPHS: Mark the beginning of every paragraph by pressing CTRL P--AtariWriter displays a whit paragraph marker on a dark background at that point on your screen. Press RETURN at the end of each paragraph--AtariWriter displays a left-pointing arrow at that point. Two formatting commands control how your paragraphs appearwhen formatted and printed by AtariWriter. The default value for paragraph spacing, displayed next to the inverse video D in the Print Formatting Block, is 4 blank half lines, or triple spacing, between paragraphs. To change this value, just delete the 4 and type in the value you want. The default value for paragraph indentation, displayed next to the inverse video I in the Print Formatting Block, is 5 spaces from the left (from the left page margin). For a different paragraph indentation, delete the 5 and substitute the value you want. To vary paragraph spacing within a file, press CTRL D, and type in a new value where you want the spacing to change. To change paragraph indentation, press CTRL I and enter a new value. PRINTER CONTROLS: If you have a printer not listed on the AtariWriter Printer selection menu (see Print File) and do not have a printer driver, you can still format and print your AtariWriter text files by entering the desired printer controls directly in your files. Whenever you want to enter a printer control, first press CTRL O then type the decimal equivalent of of the appropriate hexdecimal code understood by your printer. You should be able to find a listing of hexdecimal codes and decimal equivalents in the manual that came with your printer. Select 3 from the Printer Selection menu to print files with a printer not lited on the menu. PRINTER DRIVERS: If you have a printer driver for a printer not listed on the AtariWriter Printer Selection Menu (see Print File), you must load the printer driver into your computer when beginning a work session with AtariWriter. Printer drivers for some printers not listed on the Printer Selction menu are available from the ATARI Program Exchange (APX). PRINT FILE: The first time you select this item from the AtariWriter menu during each work session with the program, AtariWriter displays a printer Selection menu in your Message Window. (If you loaded a print driver when beginning you work session with AtariWriter, the Printer Selection menu will not appear.) Enter the appropriate response, followed by RETURN. (If you have a printer other than the ATARI models listed on the menu, and do not have a printer driver, select 3.) If you specify the wrong printer, you'll have to reload the AtariWriter program--first saving any file in yourcomputer's memory--and repeat the Print File procedure to specify the correct printer. When AtariWriter asks PRINT WHOLE DOCUMENT, Y/N? type Y and press RETURN for a complete copy of the file. Or type N and press RETURN, then enter the starting and ending page numbers of that part of the file you want printed; follow each of these entries with a RETURN. Finally AtariWriter asks you to specify the number of copies you want printed. Type in the number you wnat, from 1 through 99, and press RETURN. PRINT PREVIEW: This feature of AtariWriter enables you to examine a formatted text file on your TV screen prior to printing it. You can use the Pritn Preview while creating or editing a file. For a Print Preview, press OPTION P. (If this is the first time you've given either a Print Preview or a Print File command during your current work session with the program, you'll have to specify the kind of printer you have from the Printer Selection menu--see Print File.) AtariWriter asks, PREVIEW WHOLE DOCUMENT, Y/N? Type Y and press RETURN to preview the whole document. To preview selected pages press N and press RETURN, then enter the starting and ending page numbers (each followed by RETURN) of what you want to preview. After formatting a page, AtariWriter displays in its upper left corner on your screen. Use your cursor controls to scroll down and to the right for a view of the rest of the page. During Print Preview, the line number of the cursor--noted as L and C in your Message Window--show where your cursor is on the formatted page, not on the screen. Follow the prompts in your Message Window to preview subsequent pages and return to the edit file mode. Condensed, proportional, and elongated characters do not appear as such in print preview. Also, when you preview text formatted for proportional or condensed print the left margin varies from the one that you've set. But your text will be printed properly according to the formatting commands and values entered in the file. Print preview requires a certain amount of the computer's free memory to display a formatted page. When writting long files, be sure to leave an adequate margin of memory--about 3000 bytes for previewing standard size, single spaced pages--if you plan to preview the file. PRINT STYLES (FONTS): AtariWriter offers you a choice of four print styles or fonts--check the manual that came with your printer to see which ones your printer is capable of. The default print style of AtariWriter, reperesented by the 1 next to the inverse video G in the Print Formatting block is 10 characters per inch (CPI). To format your overall text file for condensed print (16.7 CPI), change this value to 2. For proportional spacing, change it to 3. (proportional spacing does not work well when you're setting up columns or tables). To vary the print style within a file, position the cursor where you want a new print sytle to begin, and press CTRL G, and type in the value desired. You can mix condensed and proportional print as you wish, but avoid mixing these two print styles with 10 CPI on the same printed line. The forth print sytle is elongated print (characters twice normal width). You can elongate any of the three standard pritn styles. To format a portion of text for elongated print, enter (or insert) a SELECT E at the beginning and end of the text you want printed in this style. The print styles you select are not represented as such in print preview. PROGRAMMING CAPABILITY: You can use AtariWriter to wirte and edit source code files. To write a program with AtariWriter, select create file from the menu and begin by deleting all the formatting commands and values in the Print Formatting Block. Then type in your file. To compile or executea program you've written, you must first save it to on cassette or diskette during your work session with AtariWriter, load a programming language such as ATARI BASIC or the ATARI Macro Assembler and Program Text Editor into your computer. Then ENTER rather than LOAD your program file from cassette or diskette. Finally, press RETURN. If your file already has a filename associated with it, simply press RETURN when AtariWriter prompts you enter the SAVE DEVICE:FILENAME; the file will be saved under the same name to disk drive 1. If AtariWriter finds that there's not enough space on the diskette in your disk drive to accomodate the file, you'll be given the prompt DISK FULL,LOAD NEW DISK,RE-ENTER. See Diskette management for a complete discussion of using diskette with AtariWriter. SEARCH AND REPLACE: Use this feature of AtariWriter to search for, replace, or delete any string of text up to 25 characters in length. On command, AtariWriter executesa search from the current position of the cursor to the end of the text file. To begin a search, first press SELECT S. Then enter the SEARCH FOR: string and press RETURN. AtariWriter finds the first use of the string and asks, REPLACE STRING, Y/N? Type Y or N, as you wish, and press RETURN. If you type Y, AtariWriter prompts you to enter a REPLACE WITH:string. If you want simply to delete the SEARCH FOR:string, press RETURN; if you want to replace it, type in what you want to replace it with--up to 22 characters-- and press RETURN. Now AtariWriter asks you if you want to REPLACE GLOBAL,Y/N? You can replace or delete the SEARCH FOR:string case by case or throughout you text file all at once. If you type Y and press RETURN, AtariWriter replaces or deletes every occurance of the SEARCH FOR:string to the end of the file and then displays END-OF-FILE in your Message Window. To proceed case-by-case, type N and press RETURN; AtariWriter replaces or deletes only the first instance of the SEARCH FOR:string, and asks, CONTINUE SEARCHING? Y/N? You can then proceed as you wish: type N and press RETURN to break off the search or type Y and press RETURN to continue to the next occurence of the SEARCH FOR:string. When entering a SEARCH FOR:string, you must type it in exactly as it appears in your file. When the string is a single short word that might appear in your file as part of longer words, it's a good idea to type in blank spaces before and after it. If you do this, though, include the same blank