THE COUNT To start off in THE COUNT you wake up in a strange bed. (must have been a wild party last night!) Anyway and . Now let's get some air in this place. and go [N,W]. Now your before the dumb-waiter. Type and and finally, and [Down]. Ok, now and then . Now climb back up, and and and go [UP] and . Now we , , , , , , , and then go [E,S] and , then go [N,E]. , , go [W,W]. , , , , , , , , , go [W] and and . , , , and go [E,S] and , , . Go [N] and . and . Now go [W] and and and go [W,E,S] and , , , and , , , and . Now head off to the [N] and , and . and , , , , , , , then go [N,W]. , , , , , , , , go [E] and wait for bell, then go [E] again and , . Now go [W,W] and , , , , . , go [W] and , , , , , , and go [E,S] and then , , , , , , , then go [N] and then . , , , , . After all this work go to again. Now and . and go [N,W]. , , , . , , , , , , and go [W]. Now, to finish things up, , , , , and go [E,S]. , , , , , , , , and go [N], , , , , and finally... !!! That's it! You killed the vampire! Extra notes on: THE COUNT ------------------------- 1. Don't tie the sheets to the flagpole. It will break. 2. The torch will burn through the sheets if its lit while you climb. 3. The mailman arrives halfway through the day. 4. The vampire must be killed when he sleeps - in the day time. 5. The garlic keeps the bat away. 6. If you fall asleep on a level with the dumb-waiter other than the kitchen level, it will stay and you lose the game. 7. The stake and cigarettes must be hidden behind the locked door. 8. You can only go into the oven after sunset. 9. Forget about the bottle of blood. 10. If you lose your stake or cigarettes you can't finish the adventure. 11. You can be bitten 3 times before you die. 12. Pick the locked door with the paper clip on the letter.