****************************************************************************** * WISHBRNGER HINTS * * Written by:The Sheik * ****************************************************************************** =====INTRO===== For those of you who do not want the direct solution, but need some hints, here are a few: : Check the grave.. : Does that mutt want something from me? : Some people don't have the stone, there are other ways of wishing.. : Not as spotless as you think. : Well, here we are at the ocean, perhaps this creature is into hats? : Save game first! : Examine! : Don't mind me, I am just hunting through your refrigerator. Here, take this and go back to sleep. : Get this bunk out of my way! : I sure Wish there was enough water to fill the pit.. : use number one for the tip the old woman gave you.. : Perhaps I need glasses, or, perhaps they are blurring my vision? : Let's play with these switches and see if we get some points.. : What did Violet Voss want me to do? Good, he -slipped into his velvet blazer- and left. Now where's that key? Well, now that he's gone, I wonder what that note was about.....? : Paintings, paintings, these are really getting in my way too.. : Remember the Pelican's words.. : refer to hint three at Torture Chamber.. : Don't worry, take the obvious and leave. : Read Case.. Frobozz Magic Burglar Alarm Company huh? But we still don't know what those switches did, so lets save the game and take a chance. Use brute force to get that Cat. Hole in sculpture. Could this be the cat you are looking for? If so, it will take some magic to bring him back.... ******************************************************************************* WARNING: IF YOU DON'T WANT THE FULL SOLUTION, STOP READING HERE!!! ******************************************************************************* WISHBRINGER The object of Wishbringer is to find the cat, Chaos, and bring him/her/it back the woman who owns the Magick Shoppe. Wishbringer is unique in that it can be solved many different ways (thus allowing for longer game- play). Wishbringer (the item you will find) is equipped with 7 wishes, and the game can be solved without using any of them. In my completing the story, I had to use one wish, and I may try to go back and solve the story without using that wish, but the solution I provide here will be the same. You will end up with 95 out of 100 pts, while still successfully completing the game. This solution will not be "exact". As it is, there are wandering monsters ("Boots") that you will have to avoid on your own. I will present answers to any obstacles that may seem difficult. Notes will be included in brackets. >S.READ POSTER.GET ENVELOPE.N.W.W. [you will be told the cemetary is scary, and asked if you want to proceed, just type "Y"] >N.SHOW ENVELOPE TO DIGGER.W.E.GET IN GRAVE.GET BONE.GET OUT OF GRAVE.S.E.E >E.GIVE BONE TO DOG.N.N.SEARCH FOUNTAIN.GET COIN.E.BUY TICKET.ENTER THEATER [^^oops!!^^ be sure to take the note from Voss!] >GIVE TICKET TO DIGGER.N.SEARCH AISLE.GET GLASSES.WEAR GLASSES. [at this time you just keep typing look until the movie is over] >S.TAKE OFF GLASSES.LEAVE.N.N.N.N.N.E.GET BRANCH.GET BRANCH. >U.W.N.U.E.S.U.OPEN DOOR.ENTER SHOP.WAIT.WAIT.SHOW ENVELOPE TO WOMAN. >OPEN ENVELOPE.READ LETTER TO WOMAN [take the can the woman offers you, then just wait until she allows you to leave] >D.N.W.D.S.E.D.W.GIVE CAN TO TROLL.GET CAN.OPEN GATE.S. [See note above about the Boots. You MUST avoid them whenever possible, as you can only get caught once!] >S.S.ENTER CHURCH.GET CANDLE.LEAVE.N.W.U.GET SHOE [If your load is too heavy, don't worry about it, I never used to shoe in my solution] >OPEN STUMP.ENTER STUMP.E.S.MOVE BUNK.DROP ALL.U.GET BLANKET.D.GET CANDLE. >N.E.PUT BLANKET ON GRUE.OPEN REFRIGERATOR.GET BOTTLE AND WORM.W.S.GET ALL.N. >W.U.N.E.S.SEARCH FOUNTAIN.PUT WORM IN FOUNTAIN.GET TOKEN.W.W. [Now, at Lake Edge, the grating south of you should be open at this time. If it is not, you may have to wander awhile, avoiding the Boots, and come back] >S.GET UMBRELLA.N.SQUEEZE CAN.GET STONE.DROP CAN.OPEN UMBRELLA.WISH FOR RAIN. >DIG X.GET WHISTLE.BLOW WHISTLE.W.WAIT.TAKE HAT.WAIT.BLOW WHISTLE.E.N.N.E.S. [West of House... Sound familiar????] >OPEN MAILBOX.GET.LEAFLET [At this point, keep typing "N" until it allows you to go north] >E.GIVE HAT TO PELICAN.W.W.S.GET TOKEN.E.E.PUT LEAFLET IN BIG MAILBOX.S. [Save game now] >PUT TOKEN IN MACHINE.PUSH STICK W.PUSH STICK W.PUSH STICK S.PUSH STICK S. >PUSH STICK S.PUSH BUTTON [You will be asked if you are sure, etc, just keep typing "Y". Hope those are the right directions, because I am typing this from memory! (heh heh)] >KALUZE [Remember the Pelican?] >S.S.GIVE NOTE TO MR. CRISP.GET COAT.SEARCH COAT.GET KEY.UNLOCK CHAIN.DROP KEY >PULL LEVER.OPEN HATCH.CLIMB UP.U.WEAR GLASSES.GET CAT.POUR MILK.GET BROOM. >FLIP SECOND SWITCH [If it does not say your score went up 3 pts then flip this back and flip the first switch] >D.TAKE OFF GLASSES.MOVE PAINTING.TURN CRANK.D.GET NOTE.READ NOTE.DROP NOTE. >U.TURN CRANK.N.N.E.ALEXIS, HEEL.OPEN DOOR.E.GET KEY.READ MESSAGE.W.N. >UNLOCK DOOR WITH KEY.ENTER LIBRARY.S.S.BREAK CASE WITH BROOM. [The alarm will not go off since you flipped that switch] >DROP ALL BUT STONE.GET SCULPTURE.PUT STONE IN SCULPTURE [At this point you will get the familiar -Are you sure?- -Are you super duper reaallllyyyy sure?????-.. Just keep typing "Y" until you see a bunch of para- graphs pop up on the screen, this is called The End] >KNOCK DOOR [Woman takes cat, tells you a little story, and that is it!]